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Little Nightmares III - The Backstage

Steam, Steamdeck, PS5, XBOX Series X|S, XBOX on PC, XBOX Handheld

Platforms:

Roles:

Lead Engineer

Release Year:

2026

As the Engineer for the Backstage I handled all parts of the project from start to end.
- From making the implementation of the Torch hat and its iteration
- Iteration on some of the interactable mechanics from the base game
- Getting the DLC within performance tolerances
- Handling the TRC changes where needed
- Interacting with the Publisher where needed
- Handling the packages creation and Submission processes with our team

- Implementing Entitlement System
- Creation and Iteration of the Torch Hat Mechanic
- Handle Package Creation for Submission
- Implementing Platform Features and TRC Implementation
- Performance Optimization & Automation
- UI/UX
- Logical Mentoring for Design
- Level Puzzle Implementation

Key Takeaways:
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©2026 by Ben Gowans.

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