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The Dark Pictures: Little Hope

XB1, XBOX Series X|S, Steam, PS4, PS5

Platforms:

Roles:

Mid Engineer

Release Year:

2020

After Man of Medan we looked to help improve the tooling for design in the idea that we could reduce the amount of bugs in areas like implementing Enums in our Gameflow Tool so design could use a single variable rather than juggling many booleans. Another Tool I added as a way to search for usages of variables with in the various Gameflows that get made so tracking down usages and missing usages was a lot easier.

I Implemented the setup and integration for Next Gen Consoles like PS5 and XBOX Series into our code base. For the most part it was integrating and Engine upgrade from EPIC but then we had to work out and cover all the new TRCs for the various platforms too.

The other major mechanic that I worked on for this project was the "Point and Click" System. One of the feedbacks we got on Man of Medan from players was the "Tank" controls of moving the characters. So Our Tech Animator looked at improving the animation speed, length and transitions to speed up a little and I implemented a way for you to click in the game and the characters would move to it.

- Updating gameplay and menu UI
- Implementing Point and Click Character Movement
- Implementing Next Gen consoles
- Iterating on Developer Tool Set

Key Takeaways:
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©2026 by Ben Gowans.

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